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About FunnyToken(FUNTO)

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What problem does FunnyToken solve? (or: what human need does it satisfy?) and how exactly does it do so?

Why FunnyToken?

The unrealized and unrealistic objectives of the other familiar projects on the market have been making users unsure and disappointed. On the contrary, FunnyToken is a project which is straighthead and when examined technically, it’s consistent and highly possible to be actualized. The reason why our project is on a straight basis is that we’ll be perceptibly administering to the project’s objectives by creating our own ecosystem with our Internal Productions. And this ecosystem, on the first stage, will bring a natural growth and trading volume with itself as the users will be able to use FunnyTokens they earn through our services.

How to use?

FunnyToken, thanks to its Blockchain technology, game and player oriented economic model, intends to reward its users for the value they produce for the platform, their participation and their in-game accomplishments. These earnings will be available to be used in other services for trades and in exchange for other cryptocurrencies if desired.

FunnyToken aims at servicing in two platforms such as Internal Productions and External Productions. External Productions are the games and services which are already in the market. On the other hand, Internal Productions are the games and services which are in FunnyToken’s own structure. All the games and services we will produce contain a system which makes users who follow in-game scenarios earn FunnyToken. Also, FunnyToken is a cryptocurrency which will be available for digital product and service purchases in the future.

How is the idea monetized? How do the token holders profit?

They can earn money by playing our game.

Team

FunnyToken's team members.

Furkan Pala

Furkan Pala

CEO

Linkedin
Burak Kaydeli

Burak Kaydeli

CTO

Linkedin
Ismail Erciyes

Ismail Erciyes

Software Developer

Linkedin
Merve Celik

Merve Celik

Community Manager

Linkedin
Merve Nur Ersoy

Merve Nur Ersoy

Project Manager

Linkedin
Onur Furkan Kalender

Onur Furkan Kalender

Graphic Design

Linkedin

Roadmap


 
2018 The idea of the project showed up
2019 January The objectives of the project were determined. The team was formed and started to work on the technical details.
2019 February The team has begun to work on FunnyToken infrastructure
2019 March We started to write the whitepaper.
2019 May Website works started.
2019 June The main idea of the game showed up. CRYPTOWORLD game was born.
2019 July Game script was written. The Works on technical details of the game have started.
2019 August The project was announced. ICO and IEO processes of the project were started.
2019 September CRYPTOWORLD game's preview was completed.
2019 November ICO and IEO processes were completed.
2019 4. Quarter We started to work to get listed on the cryptocurrency market. We proudly launched our first game CRYPTOWORLD.
2020 We started to work on new games and applications. We are ready for more, therefore, we started to negotiate with different platforms and services to meet with you all out there.
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Quick notes

Tokenomics

Token Info

Available tokens: 15% Price: 1 ETH = 430 FUNTO Soft Cap: 2940 ETH Hard Cap: 67490 ETH Buy with: ETH BTC DOGE Platform: Ethereum Location: TURKEY

Other Info

MVP/Prototype: No Escrow: Yes Category: Gaming & VR

User ratings

Rate the Profit Potential

What problem does FunnyToken solve? (or: what human need does it satisfy?) and how exactly does it do so?

Why FunnyToken?

The unrealized and unrealistic objectives of the other familiar projects on the market have been making users unsure and disappointed. On the contrary, FunnyToken is a project which is straighthead and when examined technically, it’s consistent and highly possible to be actualized. The reason why our project is on a straight basis is that we’ll be perceptibly administering to the project’s objectives by creating our own ecosystem with our Internal Productions. And this ecosystem, on the first stage, will bring a natural growth and trading volume with itself as the users will be able to use FunnyTokens they earn through our services.

How to use?

FunnyToken, thanks to its Blockchain technology, game and player oriented economic model, intends to reward its users for the value they produce for the platform, their participation and their in-game accomplishments. These earnings will be available to be used in other services for trades and in exchange for other cryptocurrencies if desired.

FunnyToken aims at servicing in two platforms such as Internal Productions and External Productions. External Productions are the games and services which are already in the market. On the other hand, Internal Productions are the games and services which are in FunnyToken’s own structure. All the games and services we will produce contain a system which makes users who follow in-game scenarios earn FunnyToken. Also, FunnyToken is a cryptocurrency which will be available for digital product and service purchases in the future.

How is the idea monetized? How do the token holders profit?

They can earn money by playing our game.

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ICO Champs investors rating

Overall Rating

 
4.3

Hype

Very High

Profit Potential

High

Risk

Lowered